cross-posted from: https://programming.dev/post/37310154
Patch Notes:
Fixed situation where players could remain cloakless after Slab escape sequence.
Fixed wish Infestation Operation often not being completable during the late game.
Fixed wish Beast in the Bells not being completable when Bell Beast is summoned at the Bilewater Bellway during the late game.
Fixed getting stuck floating after down-bouncing on certain projectiles.
Fixed courier deliveries sometimes being inaccessible in the late game.
Fixed craft bind behaving incorrectly when in memories.
Fixed Lace tool deflect soft-lock at start of battle in Deep Docks.
Fixed Silk Snippers in Chapel of the Reaper sometimes getting stuck out of bounds.
Fixed Claw Mirrors leaving Hornet inverted if taking damage during a specific moment while binding.
Fixed Snitch Pick not giving rosaries and shell shards as intended.
Fixed Swamp Squits becoming invincible if hit under water.
Fixed instance where Lugoli could leave the arena and not return.
Removed float override input (down + jump, after player has Faydown Cloak).
Slight difficulty reduction in early game bosses Moorwing and Sister Splinter.
Reduction in damage from Sandcarvers.
Slight increase in pea pod collider scale.
Slight reduction in mid-game Bellway and Bell Bench prices.
Slight increase in rosary rewards from relics and psalm cylinders.
Increase in rosary rewards for courier deliveries.
Various additional fixes and tweaks.
Not mentioned in the patch notes is that they apparently made many environmental hazards deal 1 damage instead of 2, including the worms at Blasted Steps and the cogs in act 2. In classic Team Cherry communication, they just didn’t include it in the patch notes!
Do we know what the nerfs actually are?
Not sure yet. They did say they were small so probably nothing too egregious, I’d imagine a contact damage nerf if anything.
Splinter is an odd choice to update at all but w/e, Moorwing I felt was tough but fair and really forces the player to learn the fundamentals.
Afaik they didn’t nerf splinter herself, just the mobs she spawned, which I think is justified because the way they spinned and blocked attacks made it seeningly impossible to kill before splinter came back
I felt like too many of Moorwings attacks did double damage, personally
There are things in Silksong that don’t do double damage?
The birds in greymoor.