It’s confirmed: the next xbox will be a Windows PC box. It sounds very interesting that this will also be backwards compatible with Xbox games, including 360/One/Series games. I wonder if it’s just emulation, and how well that will work

  • Blackmist@feddit.uk
    link
    fedilink
    English
    arrow-up
    3
    ·
    edit-2
    13 hours ago

    Well, it got you a better experience than whatever it was Sony were doing at the time, which was a weird ethernet adapter, and seemingly every game reinventing the idea of how online should work.

    I don’t think it ever needed to be charged for, it just needed to be designed.

    I only ever paid for it once they started giving away games with it. Multiplayer alone wasn’t worth it to me.

    • ampersandrew@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      2
      ·
      12 hours ago

      Hosting servers isn’t free. Someone, somewhere, is paying for it. It’s easy to forget that that someone used to be advertisers via GameSpy for so many games. Now, on PC, you’re paying for it via digital purchases on the same store that hosts the servers.

      • mnemonicmonkeys@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        5
        arrow-down
        1
        ·
        edit-2
        8 hours ago

        Hosting servers isn’t free.

        And it’s game devs that pay for the multiplayer server upkeep, not the storefronts.

        And I highly doubt that any money spent on XBox Live or PSN subscriptions was ever sent their way.

        This is just a flimsy defense for greed

        • ampersandrew@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          arrow-down
          2
          ·
          7 hours ago

          It wasn’t always worth it back then, hence why it was supported with ads or a subscription. Did you ever patch your game back then? Even that was subsidized by ads; the devs didn’t host the patch files themselves in most cases. Live services, which are unfortunately all too often synonymous with online games, host their own servers, and you’re paying for them with microtransactions. If a game uses the platform’s matchmaking for peer to peer multiplayer, which was just about all of them on Xbox Live in its early days, then you’re using the servers your subscription was paying for. Even today, many still use these features. But you’re correct that the ones not using these features are still locked behind that subscription on consoles unless they’re free to play.

          • Blackmist@feddit.uk
            link
            fedilink
            English
            arrow-up
            2
            ·
            4 hours ago

            I think game patches were even charged to the developers, which is why a lot of them were loath to patch minor bugs.