• hoshikarakitaridia@lemmy.world
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    11 hours ago

    Literally not how any of this works. You don’t let AI check your work, at best you use AI and check it’s work, and at worst you have to do everything by hand anyway.

    • UnderpantsWeevil@lemmy.world
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      9 hours ago

      You don’t let AI check your work

      From a game dev perspective, user Q&A QA is often annoying and repetitive labor. Endlessly criss-crossing terran hitting different buttons to make sure you don’t snag a corner or click objects in a sequence that triggers a state freeze. Hooking a PS controller to Roomba logic and having a digital tool rapidly rerun routes and explore button combos over and over, looking for failed states, is significantly better for you than hoping an overworked team of dummy players can recreate the failed state by tripping into it manually.

      • subignition@fedia.io
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        10 hours ago

        There’s plenty of room for sophisticated automation without any need to involve AI.

        • UnderpantsWeevil@lemmy.world
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          9 hours ago

          I mean, as a branding exercise, every form of sophisticated automation is getting the “AI” label.

          Past that, advanced pathing algorithms are what Q&A systems need to validate all possible actions within a space. That’s the bread-and-butter of AI. Its also generally how you’d describe simulated end-users on a test system.

        • Grimy@lemmy.world
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          6 hours ago

          If it does the job better, who the fuck cares. No one actually cares about how you feel about the tech. Cry me a river.

          • _stranger_@lemmy.world
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            3 hours ago

            The problem is that if it doesn’t do a better job, no one left in charge will even know enough to give a shit, so quality will go down.

    • zerofk@lemmy.zip
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      10 hours ago

      its *

      Ironically, that’s definitely something AI could check for.