No prices yet. I may never financially recover from this.

  • Cocodapuf@lemmy.world
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    21 hours ago

    Um, no?

    I guess this must be surprising to hear, but it’s just easier to sell content of actual value than bullshit. Yeah… some people will buy bullshit, and yeah, one can take advantage of those people, but having actual products is still a better business model.

    But hey, if you’ve got these things all figured out, totally start your own game studio/global digital distribution system. Go make bank on microtransaction garbage.

    • Zorque@lemmy.world
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      20 hours ago

      Sorry, clearly you are far more knowledgeable about such things, despite having nothing more than I do to back it up. I apologize for contradicting your opinion on the internet, that was my bad.

      • Cocodapuf@lemmy.world
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        15 hours ago

        Hey, if I’ve offended you, I do apologize for that, it truly wasn’t my goal. But I do strongly disagree (which is allowed).

        And I think it’s pretty obvious that microtransactions could never, ever, possibly be more lucrative for Valve than selling games. It’s just a numbers thing. I mean, dlc can sometimes make more money than game sales for some titles, that’s a fact. But Valve has what, a dozen games that they could potentially sell dlc for? That’s a pretty hard limit. Whereas they also make money on every title sold in the store, and there are currently over 10,000 titles available from the steam store. That’s just like, a lot more than a dozen…