Sony has started removing YouTube videos showing Concord running on fan-made custom servers, raising new questions about how far the company will go to shut down the community revival.
How weird is it that there are people who liked Concord so much that they spent all of their time and money to get something patched together just so they could play it again.
Didn’t it overwhelmingly bomb and had like no players towards the end?
IIRC, it wasn’t a terrible game. It just wasn’t a unique enough game to compete in the space. Just another hero shooter. Just another live service. And thus it failed to meet overinflated expectations. Sony didn’t give it any time to grow or adapt.
Sony went all in on live service games, expecting them to all do gangbusters and to do so for forever. Their high expectations are slipping and failing to be met with Destiny. They bought Bungie for live service games too.
Oh, and Marathon. That one is in a precarious spot. Being delayed after an unexpectedly rough public beta.
As a Mac owner when I was young, Bungie was my great saving grace for gaming. Loved Marathon even though it ran like shit.
Seeing it turned into that absolute trash and then discovering they didn’t even use AI but straight up stole artwork for it was the final nail in the coffin. Bungie is dead.
Considering how much Bungie has fucked over their one game and its playerbase for years and seem to keep finding ways to double down on it, I never had any faith in Marathon from the beginning.
What’s wild is this is far from the first time that studio’s been caught for art theft too.
Sony seemed to want it to fail. Reviewers only got their hands on it shortly before release. Most didn’t like it. Marvel Rivals was dropping soon. It was doomed.
How weird is it that there are people who liked Concord so much that they spent all of their time and money to get something patched together just so they could play it again.
Didn’t it overwhelmingly bomb and had like no players towards the end?
Anyways good for them and screw Sony lawyers.
IIRC, it wasn’t a terrible game. It just wasn’t a unique enough game to compete in the space. Just another hero shooter. Just another live service. And thus it failed to meet overinflated expectations. Sony didn’t give it any time to grow or adapt.
Sony went all in on live service games, expecting them to all do gangbusters and to do so for forever. Their high expectations are slipping and failing to be met with Destiny. They bought Bungie for live service games too.
Oh, and Marathon. That one is in a precarious spot. Being delayed after an unexpectedly rough public beta.
Marathon being brought back as a live servive extraction shooter/battle royale was an immediate turn off for me, personally.
As a Mac owner when I was young, Bungie was my great saving grace for gaming. Loved Marathon even though it ran like shit.
Seeing it turned into that absolute trash and then discovering they didn’t even use AI but straight up stole artwork for it was the final nail in the coffin. Bungie is dead.
Considering how much Bungie has fucked over their one game and its playerbase for years and seem to keep finding ways to double down on it, I never had any faith in Marathon from the beginning.
What’s wild is this is far from the first time that studio’s been caught for art theft too.
I wonder how things would have been like if Apple, not Microsoft, bought Bungie for exclusive rights to Halo. 🤔
All five of us Mac gamers would have loved it
Sony seemed to want it to fail. Reviewers only got their hands on it shortly before release. Most didn’t like it. Marvel Rivals was dropping soon. It was doomed.