• Mikina@programming.dev
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    2 days ago

    I’ve hear good things about GW1, but never got to play it.

    GW2 is my top favorite MMO, although I haven’t really played much recently, because due to the lack of gear treadmill it’s soo confusing to pick it up again when you stopped playing for a few expansions.

    Will probably give GWR a try.

    • zerofk@lemmy.zip
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      2 days ago

      GW1 and GW2 are very different games. Don’t expect an MMO if you try GW1. You only see other people in cities, the world itself is made up of instanced zones. Only your party is there, and there’s a well-defined mission in each zone. Think of each zone as like a dungeon in an MMO.

      That said, it is a great game. I prefer it to GW2, but I would guess that MMO players could be disappointed if they don’t go in with the right expectations.

      • chicken@lemmy.dbzer0.com
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        1 day ago

        and there’s a well-defined mission in each zone

        It’s been a long time but I remember there being missions with scripted events and objectives and stuff, but then also areas where the main thing to do was simply travel through it to get to other places. My favorite moment from the game was when I worked out that you could skip a portion of the normal progression by getting to a higher level area early to buy more powerful equipment, but actually getting there was a real challenge due to being underleveled and the difficulty of getting past enemies without killing them. I got a group to make the attempt (which took some explaining and persuasion because it wasn’t the normal next thing to do) and we spent hours on it and got to the last leg of the journey, but ultimately had to give up because our death penalties were stacked too high to get through that last bit. I was able to make it on a later attempt with a different group using character loadouts more specialized for the task.

        Something I think GW1 did really well was doing various things like this to build up a sense of location and meaningful travel, which does a lot of work to compensate for the gameplay itself happening in isolated instances and making the world of the game feel expansive and epic.

        • Tabloid@feddit.org
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          1 day ago

          Oh yeah boosting with 5 hp monks or similar classes were quite common. Skip most of the zones and get straight to the endgame.

      • Mikina@programming.dev
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        2 days ago

        That sounds kinda cool tbh. I’m mostly intrigued about the class system, although I’ve bever really looked into it.

        It sounds pretty similar to Fellowship (although with an RPG part), though, and I’m loving that game.

    • Evolushan@lemmy.world
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      2 days ago

      Due to the absence of gear treadmill… It makes it super easy to get back into. Unless I misunderstood your comment. But I just came back after no following SotO and VoE and I am pumped! Playing the whole story since the very start :)

      Oh and with such easy access to legendary gear the gear treadmill is even flatter. Come to us, we welcome you!

      • Mikina@programming.dev
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        2 days ago

        If I’m getting back to a game with gear treadmill, I can just clean uo my inventory and start the next exoansion with a clean slate.

        I have around 70% of the world cleared, several characters leveled to max, but I got through kike half of HoT and a bit of Path of Fire. I opened my full inventory that had a lot of random crafting stuff, consumables a a gew gear sets and I had no idea what’s anything for, or what am I even supposed to do next. Did a few quests then gave up in trying to sort it out, since it was just too overwhelming.

        I’ll probably give it a try again, love thw game.