• Encrypt-Keeper@lemmy.world
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    2 days ago

    cap on encounter rates, why do they all appear to be at about the rate I experienced?

    Well it’s clearly not a cap if you’re seeing people having more frequent encounters than you are.

    And why would we not assume that that cap was the intended design?

    Because they tied the encounter system to CPU frequency and the highest consumer CPU frequency at the time was like 500mhz. Why on earth would you assume that the developers designed the rate not around what hardware was capable of at the time, but what would be capable 15 years later?

    You’re suggesting that the developers got into a room together and said “Let’s design this so that it won’t play the way we intend for it to be played until 15 years pass”

    • ampersandrew@lemmy.world
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      2 days ago

      By cap, I mean lower bound. I see random encounters. If random encounters go down as CPUs get faster, my CPU is so much faster than one from the 90s that my random encounters should approach zero, but I had plenty. I just didn’t have what that person experienced where it felt like too many. In fact, it felt so right to me that I didn’t question that anything might be wrong, but I would if I saw dozens. You’re right: there’s no way they could foresee how fast my CPU would be in 2024 or 2013/2014, so how would their logic still output what feels like an acceptable encounter rate that matches other games in the genre by accident?