• artyom@piefed.social
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    2 days ago

    A lot of times companies will patent things that they don’t necessarily intend to ever produce. Sometimes to obscure the patents that they actually do want to produce. Sometimes to reserve it in the case that they do want to later. And sometimes so that no one else can.

    • SchmidtGenetics@lemmy.world
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      2 days ago

      This. Sony patented the stand up and say something to skip ads.

      This was a decade ago, and it’s not a thing, and won’t be a thing.

      Also, the OP article is an accessibility thing, sometimes people just can’t physically do stuff, fuck them for their disability I guess is what top level comment is saying.

      • Truscape@lemmy.blahaj.zone
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        2 days ago

        As someone who does have a cognitive disability, there is a genuine difference between augmented input/level skip vs. what is effectively an integrated TAS.

        Mario Kart 8 is a good example of accessibility that still empowers the player, as the player still needs to hold an input and retains control of the character - it’s just that massive errors that would result in loss (IE: falling off the track) are prevented by corrective steering taking control.

        An automated TAS gives no empowerment to the player - it’s no different that running a lengthy macro script. If I wanted to watch the characters have an adventure without my ability to have influence in the journey, I’d just watch a movie instead.

        • SchmidtGenetics@lemmy.world
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          2 days ago

          Why are you assuming everyone will use it for the whole game? While that’s a possibility, those would be edge cases. The article specifically talks about it helping with CERTAIN parts. If you just ignore a major point of an article, of course you can embellish and look foolish.

          Having a TAS to beat certain sections or a hard boss would be awesome, having it play the whole game? Well some people will have a benefit from it, but not for me.

          And physical disabilities exist too!

      • Caesium@lemmy.world
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        2 days ago

        Ai is not, and cannot be considered an accessibility feature. If anything it’ll just stifle any genuine attempts to create something accessible because why bother trying to make the game fun for everyone when the ai can just play the game for you when you’re stuck

        • SchmidtGenetics@lemmy.world
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          2 days ago

          What a horrible take.

          I get “screw ai” but this doesn’t even need to use ai to work.

          But go off I guess, people like you are just the worse. Decrying Ai, doubly so when it’s not even relevant to the story.

    • chunkystyles@sopuli.xyz
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      2 days ago

      Also, this isn’t possible with current or even next gen tech, unless they literally script the “AI” responses to all available situations which would be infeasible.

      LLMs can’t reason or handle complex situations. They are text auto complete programs or image generation programs.

      • howrar@lemmy.ca
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        2 days ago

        Game playing is not LLM. They’re game-specific reinforcement learning models. It’s not easy, but definitely doable with existing tech. Sony’s GT Sophy is a good demonstration on what they’re capable of.

        • chunkystyles@sopuli.xyz
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          2 days ago

          Machine learning is not viable for anything other than simpler 2d games or small segments of more complex games. The training required to get good results on that is intense already.