• Hond@piefed.social
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    2 days ago

    I’m not particularly deep into the emulation scene or even a dev with actual knowledge. But from what i’ve read over the years X86 doesnt have to be a beneficial because the instruction set is ridiculously big and complex. While the chips are based off of PC hardware there still is a lot of custom fuckery going on which isnt publicly documented.

    Prominent example is to look at the state of OG XBOX emulation vs PS2. Based on a Pentium 3 and some semi custom Nvidia GPU of that time and you would expect it to be perfectly emulateable. But even after almost 25 years xbox emulation is still in a rough spot. While PS2 emulation with its weird custom architecture thrives.

    Widespread interest in a plattform is probably a far more important factor.

    With that said PS4 emulation is already pretty mature considering how young the shad4 project is. Even though its also x86, but they’re using an approach more like WINE i think(!).

    PS5 has almost no exclusives though. Like GT7, Astrobot aaand uh? I dont see put effort into it too soon.

    • vacuumflower@lemmy.sdf.org
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      14 hours ago

      Widespread interest in a plattform is probably a far more important factor.

      That. Plenty of very good games were made for PS2.

    • Appoxo@lemmy.dbzer0.com
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      23 hours ago

      There has been attempts to do an emulation layer for Xbox One games on Windows with XWine1.

      Will be interesting.

    • boaratio@lemmy.world
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      2 days ago

      When I was in grad school, I had to take an Intel assembler class, and the manual for their x86 instructions was over 1000 pages. It’s insane.

      • tauonite@lemmy.world
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        2 days ago

        4 volumes, 5000 pages now. Also distributed in a much more manageable 10 volumes if you so wish.

        • boaratio@lemmy.world
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          2 days ago

          I’m not sure if I should feel better that I only had to deal with 1000 pages, or worse about how long ago I went to grad school.