• Shadow@lemmy.ca
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    1 day ago

    Until you get used to a game where discarding the mag actually discards the remaining rounds too

    • ElectroLisa@piefed.blahaj.zone
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      12 hours ago

      Tarkov has that. You can either do a fast reload where the previous mag gets dropped, or a regular one where it gets stashed in your chest rig or pockets. Even if you do a regular reload, you still have to manage your ammo inside the magazines

    • wizzim@infosec.pub
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      15 hours ago

      IIRC, there was a Half-Life mod called “Firearms”, where you had a key to refill a half used magazine. If you just reload instead, you lose the ammo. The only game I know to make the distinction.

      Of course, refilling was slower as reloading. Therefore, in practice, you just used the reload.

    • ThePantser@sh.itjust.works
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      1 day ago

      Do they let you pick up the discarded mag, pocket it, so you can add the left over rounds to another mag later? If not then it’s literally unplayable.

      • Zozano@aussie.zone
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        1 day ago

        Now i kinda want a third person shooter (not sim) where you have to manually manage ammo in real time, in environments where you can be flanked.

        I could see the following scenario playing out:

        > you’ve got an AR of some kind, low on ammo, no backup gun, no backup mag

        > in the middle of a firefight

        > see an ammo crate

        > waste your last few bullets blind firing while running to ammo

        > pull out a box of bullets and sit down next to the crate

        > bullets whizz past and you only manage to load one bullet into your mag before:

        > “he’s reloading!”

        > one guy sprinting at you from around the corner

        > double tap the reload button to feed a single bullet into the chamber, and cycle.

        > tap cancel button to quit reloading and stand up

        > tap cancel again to enter “oh shit oh fuckin sh-” mode

        > character drops the mag, grabs a handful of bullets from the box and shoves them into their pocket

        > fire > miss

        > reload while running back to cover

        > you trip on a rock

        > you drop your gun and all the bullets spill out onto the floor

        > the enemies surround you

        > they start pointing at you and laughing

        > “what a loser, get a load of this enemy combatant”

        > they capture you

        > you spend the next three days as a prisoner manually reloading the magazines which will be used to kill your comrades

        > if you’re too slow they’ll slap you and call you mean names in a foreign language

        • EvilBit@lemmy.world
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          23 hours ago

          There are VR games where you can basically do a lot of this. No tripping and spilling bullets or being taken prisoner, but the full simulation of ammo, magazine, and chambering.

          I played a battle royale game in VR once where in the pre-match fuck-around period, someone stole my gun out of my hands so I took the ammo lying on the bed and threw it out the window so he couldn’t get it. We had a laugh, he gave the gun back, and I shot him with it.

          Good times.

      • Jesus_666@lemmy.world
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        1 day ago

        Depends on the game. To name a game with a similar mechanic, Rainbow Six 3: Raven Shield (back when R6 was still a tactical shooter franchise with a fair amount of realism) had you cycle through your magazines.

        For example, let’s say you have three magazines of ten rounds each. You fire three shots and reload. Now your magazines look as follows:

        • 10 rd. (loaded)
        • 10 rd.
        • 7 rd.

        Now you fire five shots and reload again. Now they look like this:

        • 10 rd. (loaded)
        • 7 rd.
        • 5 rd.

        That’s plausible enough to count as realistic but not as punishing as throwing your mag away every time you reload. It also turns reloading into an interesting decision beyond making you unable to fire while the animation plays: If you reload frequently, you initially have a fresh magazine but you also put a half-empty mag into the queue where it might end up in your gun when you least expect it.

        Note that RVS did not allow you to pick up guns or ammo, even if they’re identical to what you’re fielding. If you bring 30 rounds then that’s how many chances you get to shoot someone during the mission, period.

        • Stache_@lemmy.ml
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          20 hours ago

          That’s very similar to how it works in Insurgency Sandstorm, with the added bonus of being able to pick up extra mags off dead bodies. So if I only have a few 7.62 mags left, I can go and scavenge a magazine off an enemy (or friendly) weapon. Only their weapon though, there wasn’t any looting on their backpack or chest rig.

          • STUNT_GRANNY@lemmy.world
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            20 hours ago

            Ooh yes, Insurgency is one of my favorites. I love the ‘quick reload’ mechanic as well, choosing between saving your leftover bullets and actually reloading faster.

      • officermike@lemmy.world
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        1 day ago

        The only game I’ve played that I specifically recall having that is BattleBit Remastered. I think DayZ (ARMA mod version) had it, but I haven’t touched that in a decade and couldn’t be sure.