• JackbyDev@programming.dev
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    19 hours ago

    This is a great article! It’s really interesting.

    I have two comments to make, and I hope nobody thinks this is me trying to disagree with the article or something, I don’t want it to come across as defensive. In explaining some of the challenges medieval cities go through and saying Banished is a pretty accurate game, I think this might just be a genre issue. I consider Banished a colony management game, not a city builder, and indeed, in colony management games your people’s health and safety are usually a much larger concern than in a city builder.

    The second comment is that the writer suggests a game with flood mechanics and arable farm land. I don’t remember if it was out in March of 2020, but Timberland is out now. It’s a beaver based colony management game that includes a lot of fluid dynamics. It has flood mechanics like described. It’s unrealistic, of course, because they’re beavers. But also because flooding isn’t the end of the world if it gets into your buildings, I think it’s more of an inconvenience. Regardless, I think it’s a cool game to check out.

    • Agent_Karyo@piefed.worldOP
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      19 hours ago

      I am a big fan of Timberborn, but if we go all pedantic about it, Timberborn’s flood mechanics aren’t all that realistic.

      A game that came somewhat close to realistic flood mechanics was Pharaoh/Cleopatra (1999/2000). Even though it used an abstract/statistical model (due to the technical limitations of the time), it felt a lot closer to reality than Timberborn even if there were some gamey elements like how well you respected Osiris.

      • JackbyDev@programming.dev
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        17 hours ago

        I’m not saying they’re realistic, just that it has some of the flood/farming mechanics the blog author wanted to see in a game.