Diablo IV, for me. I love the Diablo series and just a bit ago, I sank 2 hours down to get my necromancer character up and set in Diablo II Resurrection. I have Diablo III and its expansion too, but they’re online only and I almost can’t be bothered to go through that. I’ve beaten it a long time ago.
And I really do want to get Diablo IV, but they’ve made that online-only as well. Like, I know I’m always online and everything but I do like to have that fallback where if I am without internet or I can’t afford internet for a time, I can play or watch things to bide the time over. I can’t do that with online-only games because it’s like being gated away from something you bought.
So everytime I look at Diablo IV, I just get a little depressed at times. Blizzard should do what D2R did, have an online character and have an offline character.


I’ve tried a bunch of the big ones. Fallout 1&3, Skyrim, Final Fantasy 3 and 7, Pokemon, Borderlands, a couple of different MMORPGs, and a bunch of random others. My description was a bit oversimplified, but my point was more about the general lack of care towards the primary loops that you spend 99% of the game engaging with. For example, Fallout 3 has terrible gunplay which is further limitted by the need to focus on one weapon type, and uninteresting AI which doesn’t leave room for deeper tactics. Pokemon, along with a lot of other JRPGs, often boil down to finding one or two decent buffs/debuffs to use, then spamming whatever does highest damage. MMOs obviously tend to require a lot of grinding repetitive, often easy enemies.
That said, I have found some of the RPG-adjacent games better. Roguelikes are one of my favorite genres, since they tend to center around a strong gameplay loop, while still featuring the non-linearity and character builds. Same with tactics games. Honestly Dark Souls seems like it may be a good option, but I bounced off of it due to technical issues the first time and just haven’t gotten around to trying it again.
I’d argue that a game like Fallout, 1 or 3, is not 99% combat, and that’s probably where the disconnect is. They intend for you to do some detective work and even solve problems without combat plenty of times too, even when you have a combat-heavy build. Pokemon is a strange one here too, because that series is built around a rock paper scissors system such that you should be regularly be switching up which attacks you’re using. I’d love to see if your complaints hold up to Larian’s games on tactician difficulty.