Regardless of the content – this is just kind of what happens?
You had people design and build things and then you launched and don’t specifically need all the employees. I assume the people might rotate to another project at a larger studio.
What should happen is that some people shift to continued support, and some move to a new project. If a company really needs workers only for a short time, they should hire contractors who can then move to something else afterwards. Treating employees as disposable like this is not just super disrespectful, it’s also a poor use of resources strategically.
A) People complain when companies hire contractors to get around creating full-time employment with benefits.
B) For project-based industries, this is how the gig economy works. Movie studios don’t employ very many full time people. They hire people for a project, and when the project is finished a lot of those people just go off and do whatever is next with whomever will pay. They tried having a full stable of people (actors would be locked to a studio for all their movies), but that didn’t work out well.
“it’s okay guys, monetary interests of owners justifies laying off all these people from their livelihoods. So obviously it is not an issue that we need to be concerned about. Think of the shareholders!”
Have some solidarity and stop carrying water for the greed of business owners.
Sounds like the game wasn’t exactly finished. Plus its just one project they finished at a studio, they could certainly have used the employees to work on a different new project.
Regardless of the content – this is just kind of what happens?
You had people design and build things and then you launched and don’t specifically need all the employees. I assume the people might rotate to another project at a larger studio.
What should happen is that some people shift to continued support, and some move to a new project. If a company really needs workers only for a short time, they should hire contractors who can then move to something else afterwards. Treating employees as disposable like this is not just super disrespectful, it’s also a poor use of resources strategically.
A) People complain when companies hire contractors to get around creating full-time employment with benefits.
B) For project-based industries, this is how the gig economy works. Movie studios don’t employ very many full time people. They hire people for a project, and when the project is finished a lot of those people just go off and do whatever is next with whomever will pay. They tried having a full stable of people (actors would be locked to a studio for all their movies), but that didn’t work out well.
“it’s okay guys, monetary interests of owners justifies laying off all these people from their livelihoods. So obviously it is not an issue that we need to be concerned about. Think of the shareholders!”
Have some solidarity and stop carrying water for the greed of business owners.
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Sounds like the game wasn’t exactly finished. Plus its just one project they finished at a studio, they could certainly have used the employees to work on a different new project.
It’s a really shitty way to run a business. If the game industry was set up more similar to movies, you could make this argument. But it’s not.
Game devs desperately need to unionize. Across the board