Personally they lost me at kernel level anticheat.
I had a passing interest but no OS / box id sacrifice for that garbage.
I would’ve given it a try had it not required me to go into my bios and make changes I don’t want to make.
Aren’t coders a bit like construction workers, carpenters and electricians? You pay them to construct, and when it is built you just pay a few now and then for maintenance and repairs 🤔
You’re being downvoted but this has been the reality for game devs for the industry’s lifetime. Only a few successful studios are able to have consistently employed devs and artists through multiple projects.
The reality in this industry is that it is project based and when the projects ship, they fire a lot of staff. I left this industry precisely because of this factor a decade ago.
I hope these devs and artists land on their feet quickly.
So unexpected! Who could have thought that making such an unique game would end like this?
I mean, this is a shooter where people choose a hero with an unique loadout and set of skills and battle with therr team against another team of these heroes.
We could call it… idk… Hero Shooter! I’m sure I haven’t seen a game like this before!
Highguard did actually have some unique things that made it stand out like the raiding aspect.
The bigger problem is it was under baked. They released basically a demo after getting featured at the Game Awards instead of taking the time to finish building out the game.
The innovation of high guard is so profound that it’ll spawn a whole genre of games. They’ll copy everything, even the name, but they’ll use a thesaurus like high to over and guard to watch, that sort of cheap knock-off style of game you know? But gamers are too savvy for that kind of chump move.
Regardless of the content – this is just kind of what happens?
You had people design and build things and then you launched and don’t specifically need all the employees. I assume the people might rotate to another project at a larger studio.
What should happen is that some people shift to continued support, and some move to a new project. If a company really needs workers only for a short time, they should hire contractors who can then move to something else afterwards. Treating employees as disposable like this is not just super disrespectful, it’s also a poor use of resources strategically.
A) People complain when companies hire contractors to get around creating full-time employment with benefits.
B) For project-based industries, this is how the gig economy works. Movie studios don’t employ very many full time people. They hire people for a project, and when the project is finished a lot of those people just go off and do whatever is next with whomever will pay. They tried having a full stable of people (actors would be locked to a studio for all their movies), but that didn’t work out well.
“it’s okay guys, monetary interests of owners justifies laying off all these people from their livelihoods. So obviously it is not an issue that we need to be concerned about. Think of the shareholders!”
Have some solidarity and stop carrying water for the greed of business owners.
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Sounds like the game wasn’t exactly finished. Plus its just one project they finished at a studio, they could certainly have used the employees to work on a different new project.
It’s a really shitty way to run a business. If the game industry was set up more similar to movies, you could make this argument. But it’s not.
Game devs desperately need to unionize. Across the board
Should’ve spend the money making and refining the game instead of giving money to Geoff just to say this

They did not give money to Geoff. It was Geoff’s personal decision to include it in the end.
But besides that, I find it incredible sad that so many people hate this game, just because it was shown at the last in the show… That’s a bit unfair to hate a game based on that. Later people played it and it wasn’t that good either, but they addressed the issue. Still sad what happened to the game…
Marketing is extremely important for a game’s launch because it’s the only opportunity for a game to make a first impression and set expectations, and to gain player goodwill. When an announcement trailer is presented as the final spot on TGA, the audience expects a game worthy of that spot. Geoff did the game no favour by doing that, or by doubling down on twitter. They’ve cocked up the marketing and ruined player goodwill that may have caused some people to overlook the product’s multiple issues on release.
Coming back from that takes a lot of fucking effort (see: No Man’s Sky), which they’re obviously unwilling to give, so why would players waste their time for the promise of a better game? Highguard is a failure of design, a failure of management, and a failure of marketing; and I’m not at all sad that it’s getting flushed down the drain.
It sucks that the first to feel the effects of this entirely predictable failure are the workers.
I mean, I don’t doubt that some people are shallow enough that they hate it for only that reason, but I don’t believe most people hate it for that reason alone.
Personally I just found it an underwhelming final trailer. But I don’t like PvP games, so that’s not surprising that I’d be underwhelmed.
just because it was shown at the last in the show…
Later people played it and it wasn’t that good either
That sounds a bit conflicting… People remember their first impressions. Probably even apply for refunds and don’t intend to try again. The rest of us weren’t really interested to begin with, I guess.







