Today’s game is Morrowind. I wanted to try mixing things up a little and had gotten this last december so i decided to dick around for a bit in it. I ended up being a little surprised by how much i enjoyed all the reading it needs. I mean, don’t get me wrong. It’s incredibly tedious and annoying sometimes, but it comes with satisfaction upon finding your way around with the journal and having to navigate in an almost realistic manner.

I ended up reusing my Daggerfall character Nazita for it, even though with the timeline it doesn’t really work timeline wise. I made her a Rogue, though i’m not a fan of daggers so i’ve been training the longsword skill so i can use those instead in combat.

Speaking of the combat, I can’t say i’m a fan. Maybe there’s something i’m missing but it’s definitely a lacking point of it. I just find myself jabbing at the enemies until either one of us drop dead.

Graphically though? I find it to be really pretty. I really like the water especially. I’m not sure what comes from OpenMW and what comes from base Morrowind, bur at a core level i think it’s pretty.

I ended up just walking all the way to Gnisis to join the Empire and got the quest where you have too get the land deed. I ended up just stopping there though after heading into the mine and then turning back. I thought i had to go there to handle the Land deed morally, but apparently not.

Overall i think if i have to pick an Elderscrolls game that’s got overwhelming depth to it while still controlling a little weirdly, i’d have to pick Daggerfall. I still think Morrowind has a lot going on for it that i love but i think i prefer how Daggerfall looks, plays, and sounds.

  • Ephera@lemmy.ml
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    13 hours ago

    Speaking of the combat, I can’t say i’m a fan. Maybe there’s something i’m missing but it’s definitely a lacking point of it. I just find myself jabbing at the enemies until either one of us drop dead.

    One thing that’s perhaps not obvious from today’s viewpoint, is that stamina affects your hit chance quite a bit.

    It is also a good idea to be rather skilled in your weapon of choice.

    And of course, the real pro tip is to install a mod which changes the hit feedback. 😅

    • chonglibloodsport@lemmy.world
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      26 minutes ago

      I just didn’t like hit chance being a thing in a first person melee game. At all. If my sword connects with the enemy then it should be a hit. When the game decides to roll a miss it makes the game feel broken. It’s like clicking an icon on your computer and it not opening up. Then you click again and it opens. If it’s just randomly not opening it feels broken and unreliable!

    • MyNameIsAtticus@lemmy.worldOP
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      5 hours ago

      Stamina is the green bar, right? I had actually read about that after doing a surface level reading into the combat, I’m just not really sure how to incorporate that into the combat if it makes sense, as I believe it drops with attacks.

      I’ll try getting my weapon skills up to help though, and maybe the mod too lmao.

      • ✺roguetrick✺@lemmy.world
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        2 hours ago

        You could always make stamina recovery potions for combat with basic food items and greatly increase your effectiveness. If you sprint everywhere and have zero stamina before a fight you won’t hit shit but potions or scrolls like argent glow can really change that.