Hi, this is a quick post I make to talk about something I keep seeing online everywhere.
A lot of people say that the price increases will force developers to optimize and to work with what hardware they have to make good games and stop using AI gen and DLSS tech as an excuse for poor optimization.
The big problem is that nobody thinks about those people that don’t have the hardware right now.
Those people that were waiting for a discount to buy a PS5 or a PC and now they’re left stranded.
Current-gen consoles are getting really hard to find and a lot of people have been left out, stuck on old-gen and old-games.
playing old-games is not a bad thing but you may have missed the fact that even old consoles are getting reaaally pricey thanks to scalpers and speculators of the market.
This is madness people. Fight AI, don’t embrace it!


They’re also not really comparable. Teams were so small and project timelines were so short that you often knew exactly what the end would look like. My favorite optimization story from 20+ years ago is that a dev (who went nameless, and so did the game, as the story was posted anonymously) made a habit of declaring a large empty variable at the beginning of a project, and that variable’s only job was to be deleted when they encroached on their memory budget so they knew when to stop.