They have the opportunity to right their wrong of bailing on the StopKillingGames campaign, but they’re likely more worried about appeasing the corpo publisher more than they are defending their supposed core mission.
StopKillingGames is also about keeping games with always online DRM (even present in many singleplayer games today) from rendering it completely unplayable, which would also determine if it could even be sold on GoG in the future.
All of GoG’s current catalog is only possible because the trend of always online DRM wasn’t a thing yet, but going forward, we’ll need SKG to ensure GoG is able to preserve newer games as they become old. If GoG cares about preserving games, then SKG couldn’t get more in their wheelhouse. Yet they ghosted the organizer for it.
There are a number of old LAN games there too. It’s basically the only place I can feasibly shop for multiplayer shooters at the moment. The sad part is that I think the newest one is Crysis Wars, from 2008.
For a number of these, they’re often games that had GameSpy servers or otherwise the online multiplayer portion of it was shut down, yet the game and multiplayer remain playable, and that’s what SKG is about.
Good to know but I’m not sure how that’s relevant to the principle originally being discussed.
The movement is about the legal right to keep what you paid for *period*. If you’re “fine” with publishers killing service games today, you’re just signaling to the industry that you’ll be fine with them adding mandatory online check-ins to your favorite single-player games tomorrow.
Apathy toward a principle usually ends with losing the privilege you thought was safe… Food for thought.
They have the opportunity to right their wrong of bailing on the StopKillingGames campaign, but they’re likely more worried about appeasing the corpo publisher more than they are defending their supposed core mission.
I don’t think they have even one game in their catalogue that StopKillingGames is about.
StopKillingGames is also about keeping games with always online DRM (even present in many singleplayer games today) from rendering it completely unplayable, which would also determine if it could even be sold on GoG in the future.
All of GoG’s current catalog is only possible because the trend of always online DRM wasn’t a thing yet, but going forward, we’ll need SKG to ensure GoG is able to preserve newer games as they become old. If GoG cares about preserving games, then SKG couldn’t get more in their wheelhouse. Yet they ghosted the organizer for it.
Not sure that was their point. It’s about the principal of it.
And in principle I’m fine with an online store that only sells conventional, offline singleplayer games to not give a pickle about service games.
There are a number of old LAN games there too. It’s basically the only place I can feasibly shop for multiplayer shooters at the moment. The sad part is that I think the newest one is Crysis Wars, from 2008.
Of course, and many singleplayer games had multiplayer modes, that stuff wasn’t necessarily separated.
For a number of these, they’re often games that had GameSpy servers or otherwise the online multiplayer portion of it was shut down, yet the game and multiplayer remain playable, and that’s what SKG is about.
Good to know but I’m not sure how that’s relevant to the principle originally being discussed.
The movement is about the legal right to keep what you paid for *period*. If you’re “fine” with publishers killing service games today, you’re just signaling to the industry that you’ll be fine with them adding mandatory online check-ins to your favorite single-player games tomorrow.
Apathy toward a principle usually ends with losing the privilege you thought was safe… Food for thought.
I really can’t bother.