Finally, some competition for scs. From the trailer it doesn’t look like it will be a sim tho. Maybe a story driven teucking game?
Finally, some competition for scs. From the trailer it doesn’t look like it will be a sim tho. Maybe a story driven teucking game?
Damn. The original was (to me) the highlight of many, many lan-parties.
I see it didn’t take long for polygon to turn into a clickbait factory post-layoffs
Even if they wanted to bank on the adblocker thing I imagine they can’t because they have to stay in Google’s good graces. Like 90% of their revenue was google money, and has been for years now.
At this point I’d honestly even pay for a privacy focused mozilla browser that is clean of all this crap, just to keep them afloat, but fat chance of that happening.
Third separate article about this game in a week? I see they’re in the hyping up phase.
It’s so damn good. I must’ve replayed it like six times since it came to pc. The story, the voice acting, characters, graphics, everything is absolutely top notch. Except for the goddamn controls (and the menus). I’m not sure if it’s due to it being a console-first game or just a rockstar thing as rdr1’s were also crap, but holy shit they’re infuriating. The amount of times I shot people by mistake, lost missions because of a wrong key, or just plain ended up with an unpayable bounty is too damn high.
It’s TakeTwo - you know they did. Bioshock was a complete arc and died with Irrational. Whatever this zombie project is, I expect it won’t live up to the name, but they’ll slap it on anyway because goshdarnit executives just can’t help milking a franchise dry instead of innovating.
Indeed
I still keep a copy of a pre-EA version on my pc, as that was the cleanest one. I played pvz2 for a bit back when it launched and don’t remember it being complete shite, but it was absolutely riddled with mtx. As far as the other pvz games, holy hell what a shitshow.
True, but iirc sims 4 also released in a more cut-down state than sims 3 - in fact it was one of the pioneers of “paradoxification” of games and victim of other bullshit that EA was trying to pull, just like with simcity.
Anyway, my point was that with EA the up-front price they charge is not awfully relevant, because you have lootboxes, p2w, mtx, gambling, dlc of varying dollar value etc. so you might end up paying a crapload, live service or not.
Yeah, wasn’t sims 4 with all dlc like 1 grand just a couple yeara ago?
Love how fast they all dial back after seeing the reaction on nintendo’s 80$ approach. But seriously EA I don’t care for those extra 10 bucks upfronf if your games are still the mtx and gambling infested shit they currently are.
I wonder what it was that made Pornhub cooperate this time around. Iirc in texas and france they just “left” instead of implementing the age verification.
As a PC player I wholeheartedly welcome the demise of exclusives, but are the strategies toward them really changing? Near as I can tell it’s only microsoft that’s pivoting, and that’s probably because they have to. Sony is sticking to their strategy of the past few years of delayed PC releases, and nintendo does what nintendo does - keeps everything in-house and sues everyone.
Same. They’re the only games I’ve actually bought from them.
Not sure how they haven’t fucked it up so far - maybe because anno is a small franchise in the grand scheme of things, and has a cult following particularly in Germany, so apaet from online requirement and denuvo added to the latest entries, they let it be. I’m actually more amazed that bluebyte/ubi mainz haven’t butchered the anno games like they did with the settlers series.
Ffs bioware, your last two “story-heavy” games were both IP “extensions” and they were both pretty meh. Cook up something new for once, see where that goes. Because I guarantee that yet another friggin attempt at mass effect will not go well. That story was cool, it ended and it is now done. Leave a good thing be and think of something new for crying out loud.
Well, according to Ubisoft, they allow for a more unique experience by letting players personalize their characters or speed up progression. In other words, it makes things more fun… allegedly.
Ah, so he didn’t actually say that, then? Tired of these mf clickbaits man.
It really is a great game. The story’s imaginative, the ambiance is jawdropping. And that sound design, man. It’s also fairly well polished. Played it for a good while, until I could not be bothered to manage people anymore. It felt too much like a job lol. The UI is a bit clumsy too I felt, but it’s awesome that the grindy bits are sped up and the game doesn’t waste your time, I appreciated that. However I hated the lack of manual saving, especially in a game that sometimes crashes at inopportune moments. It also does this thing where it appears open, but it punishes you if you don’t do things the way it wants you to. I’m in the “it’s a difficult game” camp, but there’s plenty of people who feel it’s an easy game just because they did some actions differently, or timed some events at different times. Still, it’s definitely worth a play.
Been following the guy on youtube for a while and I love the initiative, but damn, I find it hard to justify 10€ a month for just a single dedicated gaming publication. I expect I will support them every few months or so, but yeah, to me 100€/year seems too hefty.
Also what worries me is that this model has been tried, before the days of ad-supported web, and didn’t fare so well, so why would it work now?
Does anybody have the original study? I tried to find it but the link is dead ( looks like NANDA pulled it )