Trying to raise the “standard” price to $80 will have very nice ripple effects of more pricing diversity, where each game will really consider what it’s actually worth, which we haven’t had for a long time. Even now we’re getting first-party Microsoft titles releasing at $20, $30, and $50.
Steam doesn’t advertise at the scale of Microsoft, Sony, and Nintendo. It won’t have a ripple effect because it won’t change the degree to which artificial hype drives people towards the “Buy” button.
A lot of games priced at $70 right now are having a rough go of it, so charging more on top of that isn’t going to help, but there are the likes of South of Midnight and Clair Obscur launching at $50. If your game isn’t as hot of a commodity as Mario Kart, you’re probably going to try to lure people in with a lower price.
there are the likes of South of Midnight and Clair Obscur launching at $50.
Beautiful games, both. But again, they aren’t having the full court press of advertising like a new Call of Duty or Final Fantasy or Diablo would.
That’s the real cost savings. You don’t need to change $80+ for a game if you aren’t focused entirely on presale figures to justify your studio’s budget.
Incidentally, you also get to focus on a better game. Balatro didn’t need wall to wall subway ads in New York to end up on everyone’s phones.
Steam doesn’t need to. It’s got the steam sale and a hundred million people to share memes of “sale so good spent all my money no time to play all the games I bought in such massive sale”
I think all it will do is raise the ceiling of what publishers are willing to price games at. If they think they can get away with it, they’ll charge $80 instead of $70, with the rest being $70 and less just like it already is now.
I bought it long before the steam release, back when multiplayer was in experimental. So glad that there are 1000s of hours that were never tracked so I don’t need to see those.
Trying to raise the “standard” price to $80 will have very nice ripple effects of more pricing diversity, where each game will really consider what it’s actually worth, which we haven’t had for a long time. Even now we’re getting first-party Microsoft titles releasing at $20, $30, and $50.
Steam doesn’t advertise at the scale of Microsoft, Sony, and Nintendo. It won’t have a ripple effect because it won’t change the degree to which artificial hype drives people towards the “Buy” button.
A lot of games priced at $70 right now are having a rough go of it, so charging more on top of that isn’t going to help, but there are the likes of South of Midnight and Clair Obscur launching at $50. If your game isn’t as hot of a commodity as Mario Kart, you’re probably going to try to lure people in with a lower price.
Beautiful games, both. But again, they aren’t having the full court press of advertising like a new Call of Duty or Final Fantasy or Diablo would.
That’s the real cost savings. You don’t need to change $80+ for a game if you aren’t focused entirely on presale figures to justify your studio’s budget.
Incidentally, you also get to focus on a better game. Balatro didn’t need wall to wall subway ads in New York to end up on everyone’s phones.
Steam doesn’t need to. It’s got the steam sale and a hundred million people to share memes of “sale so good spent all my money no time to play all the games I bought in such massive sale”
You don’t need to promote if everyone else does it for you lol.
I think all it will do is raise the ceiling of what publishers are willing to price games at. If they think they can get away with it, they’ll charge $80 instead of $70, with the rest being $70 and less just like it already is now.
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How much is Factorio worth though, everything?
The amount of time I’ve put in it could have cost me $200 and it would still be one of the best $/hr games I have
I bought it long before the steam release, back when multiplayer was in experimental. So glad that there are 1000s of hours that were never tracked so I don’t need to see those.
If they charged according to value no one on Earth could afford to buy it