• MoreZombies@aussie.zone
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    8 hours ago

    Hard disagree -before it went Free to Play, Team Fortress 2 was a shining example of GaaS! A steady stream of updates and external media that constantly kept that game in the limelight.

    Games As A Service is not a scam in and of itself - the issue is the greedy people often behind them.

    • acosmichippo@lemmy.world
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      6 hours ago

      before it went Free to Play

      well that’s the thing, it went free to play. Pretty classic enshittification arc.

      • partial_accumen@lemmy.world
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        4 hours ago

        well that’s the thing, it went free to play. Pretty classic enshittification arc.

        I don’t remember any one thing getting worse with TF2 after that change. What would be enshitified for it? Microtransaction cosmetics? I’ve never had a problem with those, as long as they are just cosmetic. If they change the balance of a game though, I simply refuse to play those games.

        • acosmichippo@lemmy.world
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          7 minutes ago

          to me, loot boxes/crates are an unethical gamifying of monetization, even if it’s only for cosmetic items.

    • BroBot9000@lemmy.world
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      8 hours ago

      One shiny red apple on a pile of rotting fruit does not make an apple pie.

      Games as a service was always enshittification wearing a trench coat. TF2 and MMOs back in the day were merely bait.

      • acosmichippo@lemmy.world
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        6 hours ago

        they weren’t intentional bait, the MBAs just hadn’t invented all the ways to scam users with it yet.

    • SynonymousStoat@lemmy.world
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      8 hours ago

      At least with Team Fortress 2 they have always had dedicated servers you can host yourself. Most GaaS never provide a server that you can run and host yourself.

    • partial_accumen@lemmy.world
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      7 hours ago

      Hard disagree -before it went Free to Play, Team Fortress 2 was a shining example of GaaS!

      How was TF2 (pre-FTP) a GaaS? I bought it in the Orange Box for a one-time cost. Where is the as-a-service component to that business model you’re citing?

      • MoreZombies@aussie.zone
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        7 hours ago

        They performed multiple free content updates over several years. I believe Gabe is quoted as saying the GaaS model had replaced the episodic model for them, the idea being that they weren’t selling a product, but a service that would continue passed the exchange of funds. We saw that in their games during that period like Left 4 Dead 1/2 as well.

        As time has gone on, we’ve seen approaches to the idea morph to the anti-consumer versions we see and associate with the name, but there was a time when it wasn’t a negative.

        • ampersandrew@lemmy.world
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          7 hours ago

          I don’t think Unreal Tournament 2004 would have been considered live service just because they occasionally gave out a free new map. It was a form of marketing for the thing they already made. TF2 at least was a product when they sold it up front before it was free to play, when it had no microtransactions and they weren’t the goal for getting paid for having made TF2.

        • partial_accumen@lemmy.world
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          7 hours ago

          I think you may be using a different definition of GaaS than mine. My definition includes a regular fee to play or a subscription as a continuous revenue generation from the product. From your replies I don’t think your definition does. That leaves me more confused about your definition.

          What is your definition of Games-as-a-Service?