Why does it have to be? It’s basically free money for them, whereas they have to make deals and curate their store front a lot more. Games take time and energy (if you don’t just want AI generated slop, at least), so to get that to market takes time. Whereas microtransaction garbage is basically hit it and quit it and generates insane amounts of money.
I guess this must be surprising to hear, but it’s just easier to sell content of actual value than bullshit. Yeah… some people will buy bullshit, and yeah, one can take advantage of those people, but having actual products is still a better business model.
But hey, if you’ve got these things all figured out, totally start your own game studio/global digital distribution system. Go make bank on microtransaction garbage.
Sorry, clearly you are far more knowledgeable about such things, despite having nothing more than I do to back it up. I apologize for contradicting your opinion on the internet, that was my bad.
Hey, if I’ve offended you, I do apologize for that, it truly wasn’t my goal. But I do strongly disagree (which is allowed).
And I think it’s pretty obvious that microtransactions could never, ever, possibly be more lucrative for Valve than selling games. It’s just a numbers thing. I mean, dlc can sometimes make more money than game sales for some titles, that’s a fact. But Valve has what, a dozen games that they could potentially sell dlc for? That’s a pretty hard limit. Whereas they also make money on every title sold in the store, and there are currently over 10,000 titles available from the steam store. That’s just like, a lot more than a dozen…
I mean, they get a sizable cut from the majority of games sold on PC. I think that’s their business model.
I hear you about loot boxes and skins and stuff. It’s just, that has to be a small part of their total profit.
Why does it have to be? It’s basically free money for them, whereas they have to make deals and curate their store front a lot more. Games take time and energy (if you don’t just want AI generated slop, at least), so to get that to market takes time. Whereas microtransaction garbage is basically hit it and quit it and generates insane amounts of money.
Um, no?
I guess this must be surprising to hear, but it’s just easier to sell content of actual value than bullshit. Yeah… some people will buy bullshit, and yeah, one can take advantage of those people, but having actual products is still a better business model.
But hey, if you’ve got these things all figured out, totally start your own game studio/global digital distribution system. Go make bank on microtransaction garbage.
Sorry, clearly you are far more knowledgeable about such things, despite having nothing more than I do to back it up. I apologize for contradicting your opinion on the internet, that was my bad.
Hey, if I’ve offended you, I do apologize for that, it truly wasn’t my goal. But I do strongly disagree (which is allowed).
And I think it’s pretty obvious that microtransactions could never, ever, possibly be more lucrative for Valve than selling games. It’s just a numbers thing. I mean, dlc can sometimes make more money than game sales for some titles, that’s a fact. But Valve has what, a dozen games that they could potentially sell dlc for? That’s a pretty hard limit. Whereas they also make money on every title sold in the store, and there are currently over 10,000 titles available from the steam store. That’s just like, a lot more than a dozen…