• Pika@sh.itjust.works
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    12 hours ago

    Maybe this will be a boon. The entire reason the ram requirements got so high as it is is because software optimization was put on the back burner. Maybe a ram shortage where people can’t obtain the ram needed will force the big name software devs to start being more frugal with ram. (talking to you chrome… whom currently is using 2 gigs alone just trying to show a twitch stream…)

    • MountingSuspicion@reddthat.com
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      12 hours ago

      Or more realistically be used as an excuse for always online cloud based services a la office 365. “We would let you download the app, but most users don’t have the computing power so instead we’ll just make this a helpful subscription!”

      • tal@lemmy.today
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        9 hours ago

        Honestly, it’ll be more efficient to have memory in a datacenter in that hardware in a datacenter will see higher average capacity utilization, but it’s gonna drive up datacenter prices too.

    • kieron115@startrek.website
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      11 hours ago

      At least one studio, Larian, has confirmed this is the case for them.

      When discussing the pressures the company faces when releasing a game in early access, such as audience expectations, Vincke told us, “Interestingly, another [issue Larian is facing] is really the price of RAM and the price of SSDs and f**k, man. It’s like, literally, we’ve never had it like this.”

      He continued, “It kind of ruins all of your projections that you had about it because normally, you know the curves, and you can protect the hardware. It’s gonna be an interesting one. It means that most likely, we already need to do a lot of optimization work in early access that we didn’t necessarily want to do at that point in time. So it’s challenging, but it’s video games.”