Hear me out. A few games have shader installations that will usually apply any new settings you put down AFTER you restart the game, and a lot of other games have graphics settings that will only apply after you’ve rebooted the game.

I don’t think it would cost developers ANY amount of money or any significant development time to add a “Reboot game” button (or toggle) every time the player presses the quit button, or give the player a prompt every time they change a setting that requires a game restart (like in both PC versions of GTA V).

I also think ANY game should have a “full potato” mode capable of running in older computers with NONE of the fancy graphics stuff that we have access to today, despite having a decent computer now.

  • SCmSTR@lemmy.blahaj.zone
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    43 minutes ago

    Enterable values for mouse sensitivity.

    No sliders.

    I’m talking, down to at least the thousandths place decimal, and up as high as I fucking want. This allows your mouse sensitivity to not only account for how you play, but also how everybody else plays.

    And if you’re one of those devs that has the aiming be different than mouse cursor, or even MULTIPLE mouse cursor speed settings, HAVE ENTERABLE VALUES FOR THOSE TOO!!

    Sometimes I’m at 1% and it’s too high still.

    Sometimes I’m at 1% and it’s too low and 2% is too high.

  • Gonzako@lemmy.world
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    2 hours ago

    An FOV slider. I don’t care if you’re a 2D game, you’re honoring totalBiscuit

  • termaxima@slrpnk.net
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    2 hours ago

    A combined off switch for TAA, Ray Tracing, DLSS, frame generation, and all of that nonsense.

    I hate that games now turn to soup when in motion, even with motion blur off.

    • SCmSTR@lemmy.blahaj.zone
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      1 hour ago

      A combined button would be great, but just having all of these settings able to be directly turned off would be great.

  • teawrecks@sopuli.xyz
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    6 hours ago

    Adding a reboot button is ONLY necessary if the game isn’t made correctly. There is otherwise no reason to ever need to restart the game. I would see the addition of a restart option as lazy or an admission of failure by the dev.

  • BlameTheAntifa@lemmy.world
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    8 hours ago

    Chromatic aberration and film grain. If your game has either of those and no way to turn them off, I wish you a slow, painful death and I will probably refund it.

  • LiveLM@lemmy.zip
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    12 hours ago

    An option to choose what controller glyphs I want to use (Xbox, Playstation, Nintendo, directional) and a option to always use those glyphs even when mouse input is detected, so I can use Gyro without the glyphs constantly flickering ☺️

  • hikaru755@lemmy.world
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    14 hours ago

    Not quite a setting, but every game should be required to tell you how long ago the last save was when you quit the game. I absolutely don’t understand why it’s only a tiny minority of games that does this, it is such an obvious thing to do

      • Kangy@lemmy.dbzer0.com
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        52 minutes ago

        Well yes and no. Stellar Blade for example. When you click exit to desktop it pops up the usual unsaved data will be lost stuff but also has a timer below it showing when the last save was made

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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    12 hours ago

    Everything should be controllable. Give me all the options. Every graphical feature, every UI element, even gameplay mechanics. If it is as simple as adjusting a number or selecting something from a table, give me the option to control it myself.

    • Damarus@feddit.org
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      3 hours ago

      Okay you can now control the shadow casting behavior of every single entity in the game individually. Happy?

  • creature@lemmy.world
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    15 hours ago

    pausing during cutscenes - it’s weird that this isn’t always an option even in AAA

  • flamiera@kbin.melroy.org
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    15 hours ago

    When I want to quit your game, I mean it.

    I do not want to be prompted several times as attempts to keep me in the game when I just want to leave.

    • VindictiveJudge@lemmy.world
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      12 hours ago

      Relatedly, I’ve noticed ports of console games, particularly by Japanese devs, and especially Sqeenix, not actually having an option to quit to desktop. Sometimes hitting Esc will pop a plain system theme window with an option to close the program, but I’ve seen ones that didn’t even have that and had to be killed externally. It’s not as bad as it used to be, but even exiting DragonQuest 11 is a pain.

      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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        12 hours ago

        This is also hella common in a lot of online or multiplayer live service games recently. Forces you to alt-F4 if on PC. Especially bad with Sony’s playstation ports; they treat it like you’re on the PS5 and can just switch games to automatically close the running one.

    • Krudler@lemmy.world
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      11 hours ago

      I just want to let you know that when I was director of production at a multimedia studio, one of the rules in my ux design “bible” was that an interface must never present an “are you sure” prompt to a Quit action. Yes there were fights over it.

      • tal@lemmy.today
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        8 hours ago

        Historically, it was conventional to have a “you have unsaved work” in a typical GUI application if you chose to quit, since otherwise, quit was a destructive action without confirmation.

        Unless video games save on exit, you typically always have “unsaved work” in a video game, so I sort of understand where many video game devs are coming from if they’re trying to implement analogous behavior.

      • IronBird@lemmy.world
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        7 hours ago

        might sharing that, i had kinda started my own recently but curious if i missed anything obvious

    • octobob@lemmy.ml
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      13 hours ago

      I just mash mod key + backspace on hyprland to kill it haha. Bye mfer!

      But also sometimes lately hyprland hasn’t been playing as nice with steam games and my mouse doesn’t interact with the game. The fix I found is to fling the steam client over to the other monitor. Works I guess. Linux problems lol.